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END POINTTM.... invented by Art Blumberg
A gameboard like no other the grid is a swirl of arches, a network of intersections. Three intriguing games of positional and movement strategy employ a unique element: a piece flips on every move from slider to jumper and back again. In End Point your goal is to exit all 15 of your pieces from the board through the opponent's home row. In End Jam you win if all the opponent's endpoints are occupied. In End Rush each player seeks to capture the board's center space. Some solitaire puzzles are also included. Cylindrical wood playing pieces have felt on one side to indicate their status. The 24" wood gameboard is handcrafted and laser-engraved. Recommended for ages 10 to adult. $75 (plus $5 oversize shipping surcharge) See also this limited edition, while it lasts.
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Larger image ofColormaze (59.5K)
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COLORMAZETM ... by Dwayne Mears Originally a thesis in design by a future urban planner, this good family game is versatile, too: it's playable as two games of strategy, plus two categories of solitaire puzzle. In Colormaze, form a 6-color pattern with tiles on the board to match the secret pattern on your card, while strategy options may let you reposition tiles on the board. In Alphamaze, gain points by getting 5 different colors in a row, or blocking opponents' colors. The black 18" vinyl game mat really makes the bright acrylic tiles stand out.
A fantastic supplement for Colormaze...
The combo set, for 1 to 6 players, ages 8 to adult,
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GALLOPTM ...invented by Christopher Clark, styled by Kate Jones A Games 100 selection for 2002 (Games Magazine review, December 2001). This game is one of our most popular and handsome sets, from the inventor of Transpose. Get just five of your twelve pawns into your opponent's end zone while eluding capture. Two pawns move on every turn by dice rolls, and capturing is as in chess. Rules for three other games and many moving and jumping puzzles are included. Nice touches are the two wood dice and tailored carrybag. For 1 and 2 players, ages 8 to adult. Made in two attractive styles. In 2001 Chris added a fifth game, Sidle, to the Gallop ensemble. The same goal, different way to play. The 4 unique stick dice let you roll any number from 0 to 14 to determine how far you move straight forward or backward. Then move your piece sideways any open distance to line up the next move. Capturing gets you another turn.
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A Games 100 selection, reviewed December 2000 |
DEZIGN-8TM
This elegant concept was created 40 years ago by an architect, Bill Briggs. We've expanded the original tile patterns from four to the full eight. Every combination of 1, 2, 3 and 4 paths exiting from a square, with enough multiples in a strategic mix, allows the creation of the most intricate designs. All you have to do is match the paths. A strange fact no matter how you connect the paths, the number of separate groups will always equal the number of closed loops formed. Latest discovery: up to 19 are possible! The laser-cut, hand-inlaid acrylic tiles are framed so the 14" set can be displayed on its easel as an ever-changing work of art. We offer it in four color combinations. Rules for several games are included. For 1 to 4 players, ages 10 to adult. |
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*STARTM
...invented by Ea Ea
Games Review, March 2005
Evolved from our Game of Y, the five-sided board has 276 cells, with 50 along the outer edge. The 3-in-1 board design allows for shorter games on two interior smaller regions. Players seek to "own" edge spaces by occupying or surrounding them. Go players will dig the subtlety of achieving this goal. Flat marbles in white and black flow like luminous rivers across the board during play, a visual as well as intellectual treat. Unique scoring system favors connecting one's stones into as few separate groups as possible, so blocking and defensive strategies are crucial. The central star is a bridge for both players to span across. Rule book includes other games and solitaires. We gratefully acknowledge superb editing by Irene Schensted. The 17" leather-like vinyl game mat rolls up for storage. Supplied with 140 each of black and white marbles. For 2 players, ages 10 to adult. |
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